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Soft Merits Edit

Soft Merits are the merits that can be purchased using resources. For each of these soft merits you must pay out resources each Court. The more dots in the soft merit you have the more expensive it is.

Herd (• to •••••) Makes it easier to feed. Each point of herd provides one Blood per session.


Haven-Size (• to •••••) Improves the circumstances of your resting place. How large the living space is.

Haven-Location (• to •••••) How close it is to food sources. This will aid in your nightly hunts, reduce the penalties of risky feeding and increase blood from general hunting.

Haven-Security (• to •••••) Decreases the chances of others to find or enter your resting place. Being specific helps with this such as an armed guard, CCTV system, alarms, guard dogs etc.

Hard Merits Edit

The following merits can be purchased using Character Points or on character creation. For hard and starting merits the Character Point cost is new dots x2.

e.g. Increasing Herd from 2 to 3 would cost 6CP Increasing Haven Size from 0 to 3 would cost 12CP (2+4+6)

Herd (• to •••••)
Haven-Size (• to •••••)
Haven-Location (• to •••••)

Haven-Security (• to •••••)

Fighting Styles Edit

Fighting styles can be learnt at character creation or learnt with CP.

Fighting Finesse (••) [Dex 3, Weaponry 2] WoD p 110
Archery (• to ••••) [Str 2, Dex 2, Athetics 2] Armory p 208
Boxing (• to •••••) [Str 3, Sta 2, Brawl 2] WoD p 110
Chain Weapons (• to ••••) [Str 2, Dex 3, Weaponry 3] Armory p 209
Fencing (• to ••••) [Dex 3, Weaponry 3] Armory p 210
Martial Arts (• to •••••) [Str 2, Dex 2, Brawl 2] WoD p 111
Sniping (• to •••••) [Dex 3, Resolve 3, Firearms 3, Stealth 2] Armory p 212
Staff Fighting (• to •••) [Str 3, Dex 2, Weaponry 2] Armory p 213
Two Weapons (• to ••••) [Dex 3, Weaponry 3] WoD p 112

Starting Merits Edit

Starting Merits can only be taken at character creation.

Mental Merits Edit

Common Sense (••••) WoD p 108
Danger Sense (••) WoD p 108
Eidetic Memory (••) WoD p 108
Encyclopedic Knowledge (••••) WoD p 109
Language (•) WoD p 109
Meditative Mind (•) WoD p 109
Unseen Sense (•••) WoD p 109

Physical Merits Edit

Ambidextrous (•••) WoD p 110
Brawling Dodge (•) WoD p 110
Disarm (••) [Dex 3, Weaponry 3] WoD p 110
Fast Reflexes (• or ••) [Dex 3] WoD p 110
Fleet of Foot (• to •••) [Str 2] WoD p 112
Fresh Start (•) [Fast Reflexes 2] WoD p 112
Giant (••••) WoD p 112
Gunslinger (•••) [Dex 3, Firearms 2] WoD p 112
Iron Stamina (• to •••) [Sta 3 or Res 3] WoD p 113
Quick Draw (•) [Dex 3] WoD p 113
Stunt Driver (•••) [Dex 3] WoD p 113
Weaponry Dodge (•) [Str 2, Wpn 1] WoD p 114

Social Merits Edit

Allies (• to •••••) WoD p 114
Barfly (•) WoD p 114
Contacts (• to •••••) WoD p 114 Contacts give you more access to Rumours depending on what sector they specialise in
Fame (• to •••) WoD p 115
Inspiring (••••) [Pre 4] WoD p 115
Mentor (• to •••••) WoD p 115
Resources (• to •••••) WoD p 115
Retainer (• to •••••) WoD p 116
Striking Looks (•• or ••••) WoD p 117

All merits have references to the World of Darkness books which are copyrighted by White Wolf

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